Check the “Spectre Control” panel and the “Input (Implosion)” and “Output (Peripheral)” knobs all wrapped up in a heady sci-fi treatment. I loved the AstroScope, and played with it in the air-conditioned cool of the basement. I forget now what narratives, if any, I’d use; I think I loved the abstractness of the toy, its kind of uselessness beyond the creation of infinite colors and shapes. A Toys "R" Us catalog advertisement promoted the AstroScope as an “Electronic Imagination Machine,” and that’s exactly what it was. So charmingly lo-fi now, the AstroScope allowed me to drift around in my head and play with aesthetics, with design for design's sake, without realizing it.